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- In article <3dbtq1$buu@sundog.tiac.net>, krishna@max.tiac.net (Glenn M.
- Saunders) wrote:
-
- > It's been my assumtion so far that LW is weakest when animationg organic
- > things, like animals, due to the lack of proper inverse kinematics or
- > motion recording packages. Despite this, however, I have seen a few
- > examples of outstanding monster animation and I wish I knew how they were
- > done.
- >
- > First there is the tentacled monster from B5. There was also the monster
- > that the technomages created but that thing moved a bit too robotically
- > for me to rave about it.
- ...
- > Comments?
-
-
- Well, anything can be done with any program, just matters on how much
- time and effort you put into it, and if the program has shortcuts. :)
- Things like the mind sucking monster on B5 impressed the heck out of me.
- But something like that is just a *very* complex model I'd imagine, with
- an immense ammount of detail on the texture maps.
- And coming from a background in traditional animation, I haven't
- really relied on having comptuers set limits and joint/bone structures to
- draw. :) Just some careful modeling and studying from life, and you can
- have realistic renderings.
-
- -Allen
-
- --
- .----------------------------------------------------------------------.
- | Allen J. Petlock Animator, artist, filmmaker, dragon lover, |
- | apetlock@mcs.com writer, computer tech, and whatever else. |
- | |
- | "I use Unix, MS-DOS, System 7, and AmigaOS, and I hate them all!" |
- `----------------------------------------------------------------------'
- ..The time is gone the post is over, thought I'd something more to say..
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